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A WebGL raymarching heightfield experiment featuring pairs of curve... - Marko Vurnek

Published by Marko Vurnek on July 20, 2026.

A WebGL raymarching heightfield experiment featuring pairs of curved cards displaying continuously morphing organic textures including shells, abalone, and clouds with iridescent coloring.

Design notes

A WebGL raymarching heightfield experiment featuring pairs of curved cards displaying continuously morphing organic textures including shells, abalone, and clouds with iridescent coloring.

This entry is part of MotionVault's curated archive of interface, product, brand, website, and motion design references from public creators on X.

Image rights and licensing remain with Marko Vurnek; use the original X post for source and licensing inquiries.

Deep Clone ยท React 19 + Framer Motion

Interactive Sandbox & Production Code

Reverse-engineered 1:1 component with spring physics, accessible keyboard controls, and modular Tailwind CSS.

https://northlight.design/sandbox/2078889293540417861
Launch Sandbox โ†—

Reference details

Creator
Marko Vurnek
X handle
@markovurnek_
Published
July 20, 2026
Media
1 visual reference
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